/**
 * Author(s): xuming.Wong <xuming.Wong@gmail.com>
 */
#include "SceneSerializer.h"

#include "NgDataSerializer.h"
#include "GameEngine.h"
#include "SceneObject.h"

namespace PQEngine
{
	SceneSerializer::SceneSerializer()
	{

	}

	SceneSerializer& SceneSerializer::getSingleton()
	{
		static SceneSerializer inst;
		return inst;
	}

	void SceneSerializer::serialize()
	{
		SceneObject* sceneObject=SEngine.getSceneObject();
		GameObject *object= sceneObject->getRootGameObject();
	}


	void SceneSerializer::unserialize()
	{
	}

}
